1980's 1985 3 storms. 80's Metal 80's movies A Crystalline Prophecy A Realm Reborn A Relic Reborn Adaman Hauberk Aion AMC Anashti Sul ArcheAge Artemis Bow Ascalonian Catacombs Azure Drake Bard Battlecrab BBC Best MMO Blogs Beta Beta Leaks Big Trouble in Little China Bill & Ted's Excellent Adventure Black Desert Online Blazing Lazers Blazing Lazers Soundtrack Blazing Wings Bloodbathed Frostbrood Vanquisher Blue Drake Bowl of Embers Brackenspore Bravura Breaking Bad Buckaroo Banzai Cabal Capes Character Creation Character Customization Chocobo Christopher Guest Cloaks Crafting Dalmatica Darkmoon Faire Death Knight Defending Ring Destruction Warlock Disc of Dreadful Omens Dr. Emilio Lizardo Dragon Ball Dye System Dynamis Beaucedine Egg Shenn Enervated Sedition Enhancement Shaman Epic Weapon Quest Everquest 2 EverQuest Next Felwithe Mansion Final Fantasy XI Final Fantasy XIV Fractal Capacitor Fractals of the Mists Frost Death Knight Frost Mage Fury Warrior Galakras Gamebreaker TV Garona Halforcen Garrison Followers Garrosh Hellscream General Nazgrim. Gleaming the Cube Global Agenda Greatest 80's Movies Greenscale Greenscale's Blight Guardian Guild Wars 2 Guild Wars 2 World vs. World Gunslinger Hagun Hailstorm Hallow's End Halloween Hammerknell Headless Horseman's Mount Hellscream's Decapitator Highmaul Hoelbrak Holographic Shattered Dragon Wings Holy Trinity Hong Kong Cavaliers Housing Hulking Shield Hunter Immerseus Intermezzo Liberte Iron Citadel Iron Juggernaut Iron Maiden Jack Burton Jeff Loomis John Bigboote John Parker Kargath Bladefist King Arthro Landmark Legendary Cloak Level 100 Liberator of Orgrimmar Lo Pan Looking for Raid Lord of the Rings Online Lost Shores Magitek Armor Malkorok Mercenary Michael Amott Mind Your Head Mini Holographic Axe Wielding Destroyer Mini Holographic Branded Minotaur Mini Holographic Corrupted Wolf Mini Holographic Risen Knight Mining MMO Blogs MMO Housing MountQuest Mounts National Geographic Channel Neverwinter New Jersey Nigel Tufnel Norushen One-Eyed Wiley Osmium Armor Paragons of the Klaxxi Penny Priddy Perfect Tommy Pride and Duty Protection Warrior Pureblood Fire Hawk RaiderZ Raptr Rawhide Red Flying Cloud Reins of the Amber Scorpion Reins of the Golden King Rift River of Souls Runes of Magic Say Anything Sci-fi Spaceships Sedition Sentinel Sha of Pride Shadowknight Siege of Orgrimmar Siegecrafter Blackfuse Skyshrine Slayer of the Lifeless Sleeper's Tomb Smell the Glove Spellfire Longsword Spinal Tap Splitting Heirs Spoils of Pandaria Star Wars Stonehenge Theories Super Adventure Box Tanks Tears of Veeshan Temple of the Faceless TERA Terrible Names The Axe of Crags The Butcher The Dreamer The Elder Scrolls Online The Fallen Protectors The Force Awakens The Nexus Core The Old Republic The Shatterer The Wizard The Young Ones Thok the Bloodthirsty Throne of Fear Titan Transmogs Trickster Rogue Turbo Grafx 16 UI Unholy Death Knight Up the Irons Vanguard: Saga of Heroes Vitreous Stone Drake Void Storage Warlock Green Fire Warlock. Warrior Waves of Madness WeakAuras 2 Website's Down Wildstar World of Warcraft World vs. World Young Ones Mike Young Ones Neil Young Ones Rick Young Ones Vyvyan Zenith Weapons


The 14th and final boss in the Siege of Orgrimmar raid is the war chief himself.  A really longer encounter sometimes lasting 15-20 minutes depending on the overall gear level of the raid.  As with any longer encounter such as this, the majority of mistakes and wipes happen in the final minute.  I've lost count of how many demoralized groups have broken up after multiple wipes in the final 5%.  Even on this ridiculously easy and largely nerfed version made for everyone, i see so many players incapable of managing basic mechanics.



After my first tier experience with the Looking for Raid feature, i can see the good with the bad.  I like the concept of allowing players who would otherwise never see this content the ability to do so.  It serves its function for story and role playing purposes pretty well.  It also gives lots of repeatable content to a larger demographic and makes the game feel more active and bustling.  All of this comes at a cost though but i'm not sure whether that matters to the players this system if directed towards.

I'm going to ignore a negative that raiders would probably put at the top of the list which would be that non-raiders have no business seeing this content to begin with.  I somewhat agree with this stance but that's more of an opinion than anything else.  I don't feel this stance is elitist, as some would say, but more of a reward for going on a long journey involving teamwork and sometimes sacrifice of ones time.

Instead i'll start off with the obvious and bring up just how poorly a system of nerfed content trains its players.  I can't seem to get through one encounter before i see the "who cares it's just LFR" comment start to get tossed around.  It's a poor excuse that players seem to rely on when something goes wrong instead of owning up to their own mistakes.  Why get out of fire or try to avoid mechanics when they can be mostly either ignored or healed through?  Well for a large potion of the players it doesn't matter because they have no desire to go any farther than LFR.  If players want to be mediocre and not push themselves to be better then they have the right to do so if the system pretty much encourages this behavior.

The problem becomes magnified when those players inevitably decide to spill over into actual raids with mechanics as originally designed for raiders.  These players are extremely important for refilling guilds ranks of former players that have moved on and no longer playing.  Unfortunately more times than not these players have simply not been trained properly for what's expected of them.  I've seen this so many times and it's a negative aspect for both parties.  Raiding guilds end up assuming everyone is terrible and players looking to get better assume all raiders are elitist jerks.

I'm not using a poor system as an excuse for lousy play.  At the end of the day, it's on the player to better his or her self.  I do question whether or not a system such as LFR removes the drive to do so.  When players can see all the content there is, even at an extremely undertuned level, do they then stop chasing that carrot that pretty much drives the genre?  Do they become complacent or apathetic?  I'd argue they do but hasn't it always been like this in some form or another?


Post a Comment

Author Name

Contact Form

Name

Email *

Message *

Powered by Blogger.