The 14th and final boss in the Siege of Orgrimmar raid is the war chief himself. A really longer encounter sometimes lasting 15-20 minutes depending on the overall gear level of the raid. As with any longer encounter such as this, the majority of mistakes and wipes happen in the final minute. I've lost count of how many demoralized groups have broken up after multiple wipes in the final 5%. Even on this ridiculously easy and largely nerfed version made for everyone, i see so many players incapable of managing basic mechanics.
After my first tier experience with the Looking for Raid feature, i can see the good with the bad. I like the concept of allowing players who would otherwise never see this content the ability to do so. It serves its function for story and role playing purposes pretty well. It also gives lots of repeatable content to a larger demographic and makes the game feel more active and bustling. All of this comes at a cost though but i'm not sure whether that matters to the players this system if directed towards.
I'm going to ignore a negative that raiders would probably put at the top of the list which would be that non-raiders have no business seeing this content to begin with. I somewhat agree with this stance but that's more of an opinion than anything else. I don't feel this stance is elitist, as some would say, but more of a reward for going on a long journey involving teamwork and sometimes sacrifice of ones time.
Instead i'll start off with the obvious and bring up just how poorly a system of nerfed content trains its players. I can't seem to get through one encounter before i see the "who cares it's just LFR" comment start to get tossed around. It's a poor excuse that players seem to rely on when something goes wrong instead of owning up to their own mistakes. Why get out of fire or try to avoid mechanics when they can be mostly either ignored or healed through? Well for a large potion of the players it doesn't matter because they have no desire to go any farther than LFR. If players want to be mediocre and not push themselves to be better then they have the right to do so if the system pretty much encourages this behavior.
The problem becomes magnified when those players inevitably decide to spill over into actual raids with mechanics as originally designed for raiders. These players are extremely important for refilling guilds ranks of former players that have moved on and no longer playing. Unfortunately more times than not these players have simply not been trained properly for what's expected of them. I've seen this so many times and it's a negative aspect for both parties. Raiding guilds end up assuming everyone is terrible and players looking to get better assume all raiders are elitist jerks.
I'm not using a poor system as an excuse for lousy play. At the end of the day, it's on the player to better his or her self. I do question whether or not a system such as LFR removes the drive to do so. When players can see all the content there is, even at an extremely undertuned level, do they then stop chasing that carrot that pretty much drives the genre? Do they become complacent or apathetic? I'd argue they do but hasn't it always been like this in some form or another?
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