May 2014

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Without a doubt my favorite encounter in Siege of Orgrimmar.  There's just so much going one, though you wouldn't know it as a melee class.  It's fairly simple and straightforward on Death Knight but a huge pain in the butt for ranged and healers.  I absolutely hate this fight on Mage due to cast times and constant moving about but overall love all the mechanics and mayhem.



I'm not much of an alt-o-holic.  I know many people love leveling them for role playing purposes or just for the fun of it.  In modern day MMO's, that's just not my thing.  I say in modern since i loved leveling multiple classes/jobs in FFXI due to the ability to do so all on one character.  I loved having one name associated with all my classes from a recognition and reputation standpoint.

That's why i can say i'm a bit shocked that leveling alts is exactly what I've been doing for the last few weeks. Perhaps i just needed a break from the constant pick-up raiding, or perhaps it's the variety of classes and play styles that keeps me going.  Whatever it is, i'm going to ride it out and see where it takes me.

After deciding to level an Enhancement Shaman, i was bummed to realize i couldn't play the race i wanted. I'm sure this is old news to most people but i'm still a relative newbie when it comes to WoW.  My typical race selection usually consist of humans or any race that resembles them.  This is specifically why all three of my prior classes are Blood Elves and why i was saddened to realize i couldn't play one as a Shaman.

I settled on Orc as i went through my process of elimination.  A process that consisted of whichever race annoyed me the least in some way aesthetically.  I'll have to live with my yucky Orc until Blizzard grants me my one wish and allows me, and only me, to play a Blood Elf Shaman!  Until then, i'm going to go smash stuff with my hammers.  Fear the mohawk.

World of Warcraft Orc Shaman

World of Warcraft Orc Shaman

World of Warcraft Orc Shaman



Crates!  Yes crates.  The 10th boss in Siege of Orgrimmar is an assortment of crates.  Technically you don't really fight crates but the mobs within them, but i'm going to call this the crate boss nevertheless.  The only difficult aspect of this encounter seems to be the willingness of the raid leader to split groups up properly. This being LFR, that's entirely way too difficult of course.  I've actually had groups begin this encounter with all the healers on one side and all the tanks on the other.  This may be the encounter i look forward to the least, besides Dark Shaman.



I used to be a tank in the olden days.  I loved the reliance everyone had on me as well as the utter impossibility to get anything done without me.  I loved keeping people alive and saving the day when everything that could go wrong inevitably did go wrong.  I was the hero and loved every bit of it.

Tanking used to be different, oh so different.  As a tank in FFXI, i didn't really lead the group or dictate the pace of battle.  That task was left to the puller which was usually a Ranger or Thief.  A great puller made the flow of battle so smooth and relaxing.  They'd have the task of timing mob repops and keeping an eye on the groups' mana.

Yes mana was the number one aspect of almost all successful activities back then.  It was difficult to keep and made support classes as valuable as tanks.  Mana kept the group alive, obviously, but it also played a huge factor in tanking.  Taunts were relatively weak and sparse in comparison to a good heal. Taunting was just another threat tool and nothing automatic like it is today.  Heals were more powerful than taunts as a threat mechanic back then.

Every action and spell had enmity numbers associated with them.  Managing and balancing them well as a tank separated the good from the bad.  If you didn't have mana then good luck keeping your healers or dps alive.  Threat management was a real issue back then.  Today it seems completely arbitrary and i understand why.

Encounters back them were so ridiculously simple that the term "tank and spank" pretty much covered the extent of every single encounter.  Managing threat and mana was the real encounter and usually the boss was secondary.  Do you have threat on the boss?  Is it debuffed to hell and back?  Do you have a support class in group to give you mana back?  If so then you were golden as long as you the tank stayed alive.

Today it's all about the encounter and mechanics of the boss instead of the mechanics of the class.  I find it so much more refreshing battling that instead of the limitations of the class or group.  There's dozens more aspects to worry about now as a tank environmentally, but the act of tanking itself is so much easier.  There is lies the problem and the point of my post.

Tanks have either completely forgotten the basics or never had to learn them in the first place.  I'm going to go with never had to learn them because i refuse to believe they've forgotten.  It completely drives me bonkers having to watch tanks not understand the basic concept of turning mobs away from a raid group. It's so much more efficient for 24 other players to move instead apparently.  There's no more tank pride for "randoms".

I've also seen countless tanks run ahead of the group without initiating and sort of ready check, only to drop to zero in seconds.  The inevitable rage and rant about how it's the healers fault somehow always follows.  Of course next comes the tank leaving the group knowing they can just get an instant queue with another group.  Ah yes the current dungeon queue system heavily contributes to this as well.  While there's normally some sort of cooldown penalty for leaving, it still leaves groups waiting around.

My final pet peeve is the tank that doesn't know the encounter.  I'm not talking about ones that have never done them before because everyone has to start somewhere.  I completely understand those situations and do what i can to help them advice wise.  No, i'm talking about the tank that joins raids and proceeds to say "i don't know this fight".  What that essentially does is waste the time of 20+ other players.  I'm fully aware that there are a large amount of players that refuse to look up videos or read up on mechanics before attempting them.  As a tank, you cannot do that.  It's unfair to everyone else that expects you to lead them.

I've come to the conclusion that many new tanks I've run into have little interest in actually tanking or leading.  They're using the current system to their advantage to find groups instantly and pushing the responsibility onto someone else.  They're just leveling a tank to get gear which they have no intention of using.  They're just trying to get another class to max level to add to their collection.  It's their right to do so of course but i hate it.  Since there's no longer any accountability or reputation, i don't expect anything to change.

* Before every tank i know kills me, this is about pick up group tanks.





In my ever evolving item transmogrification collection, I've added a new sword.  The Spellfire Longsword now joins my Hailstorm as the two main weapons i bounce between.  I can't decide if i like the icicle or lightsaber look more but these are by far my two favorite sword skins.  They just fit perfectly with the whole frost motif I've been going for.  I'm sure that'll change if i ever decide to swap from Frost to Unholy at some point in the future but that'll depend on how much is changed in the patches leading up to the expansion.  That's a long ways off so, for now, i get to stay frosty!

World of Warcraft Hailstorm

World of Warcraft Spellfire Longsword

World of Warcraft Hailstorm

World of Warcraft Spellfire Longsword


After careful deliberation i decided to use my free 90 boost on a Mage.  I went back and forth for a while between that and Shaman but the deciding factor was race.  As in, i dislike every race in the game other than humans and blood elves!  Since neither can roll a Shaman, that left me with the all powerful Mage as the easy choice.  Plus i get a water elemental pet, and i so love pets (sarcasm).

World of Warcraft Mage

Keeping with my apparent Frost obsession, i chose that path over Fire or Arcane.  Since i didn't want to be "one of those guys", i spent a few days reading up and watching videos on rotations and gearing.  It took a lot of getting used to, and I'm nowhere near there yet, but i'm getting the hang of playing a caster.  Actually having to stand still and cast was driving me crazy the first day.  I'm so used to constantly moving about, whether i need to or not, that this change was pretty drastic for me.

Aesthetically i went with the only obvious choice for any proper Mage.  You're not really a Mage unless you look like a Final Fantasy Black Mage.  The options to do so were limited between the set I'm wearing and a purple version of the same.  Despite my love for purple, i went with the lighter color as i thought it looked better as Frost.  Now to work on some decent looking weapons.

Final Fantasy Black Mage

I managed to snag a FFXI reference for my name as well (Manafont).  I cringe a bit thinking back at having 2-hour cool-downs but mana management used to be the entire game back then.  Off topic a bit but i just saw that they lowered the cool-down to 1-hour now!  Still a crazy amount of time though.

Final Fantasy Manafont

Off to the great gear treadmill i go.  Hopefully i don't embarrass myself in the process.

World of Warcraft Mage


After taking a short detour from my lovely LFR journey, i returned this week and headed into the second wing of Siege of Orgrimmar.  First up is Galakras and the joys of the tower group!  I actually find doing the towers a lot more enjoyable than just sitting at the bottom spamming AoE's, but that largely depends on the tank and healer you're running with.  This being LFR and all, that tends to be an absolute mess most of the time.


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