Articles by "Wildstar"

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Showing posts with label Wildstar. Show all posts


Wildstar Elder Scrolls Online

For the first time in a really long time, i'm not jumping on a pair of new MMO releases.  Obviously both Wildstar and ESO are still in the beta phase but i feel like I've seen what i needed to see from both and have made the decision to not pursue either.  One was definitely more difficult than the other to pass on.

I'll start with ESO since it was by far the easiest one to pass on.  What can someone even say about an MMO they like absolutely nothing about?  I personally can't play an MMO any longer if the combat is not fun or engaging and ESO hit both of those metrics for me.  The only MMO i purged from my hard drive faster than this game was Final Fantasy 14 version 1.  There's really nothing else to say about this game.

Wildstar, on the other hand, i so desperately wanted to like.  I was sold on the art style (which i usually don't like), the large scale raiding, the housing, and freaking hoverboards!  What else does a huge Back to the Future fan want? Unfortunately that all changed once i got to play and participate in the beta.

The lack of classes really killed any motivation i had for this game.  Six classes for a AAA MMO launch is just unacceptable in my eyes.  Of those six, not a single one held my attention any longer than a few hours. This is an issue i tend to have with any sort of sci-fi related game.  At the end of the day, everyone is holding some iteration of a gun or a blaster.  While it may sound similar to fantasy games and swords, it couldn't be further from the case in my eyes.  Swords have a definite romantic element to them that guns will never have. 

My inability to fall in love with any of the classes is by far my biggest reason for passing on Wildstar.  I had the exact same issue for A Realm Reborn.  My personal play style and class are not represented in either game.  If at any point either decide to implement some form of a Dark Knight/Death Knight/Shadow Knight, i'll be all over the game for a long time.  I just love that "in your face" melee plate class with a necromancer twist.

At the end of the day, i felt like $15 a month to mess with housing was not worth it to me.  This may change as the game matures, but for now it's a waiting game.


With winter beta around the corner, i figured i'd start talking about Wildstar a little more.  By that i mean talking about it at all of course.  I planned on being pretty quiet about it until i actually got a chance to play and see if my interest continued.  What the hell though!

My initial reaction was fairly negative right off the bat mostly due to the art style.  After all, it's the same reason i could never get into or take WoW seriously.  It certainly has grown on me in the last year to the point that i can overlook it and focus on other aspects.  Those aspects are what I'm really interested in and hope to try out in a month or so, provided i actually get into the beta.  For now, a few videos to hold me over until then.






Dontain tossed up a video today showing off some data mined features from the Wildstar beta client.  The class selection shows off 9 possible classes in the game, but I'm not sure about some of them personally.  One of the options is for an Elementalist, which doesn't seem to fit the game theme at all with that name at least.  At any rate, I'm hoping for a lot more classes than currently announced and plan to be announced according to the official site.  One of my pet peeves is a small selection of distinctive classes.

I also like how he points out and gets excited about a "last online" option, which was desperately missing from GW2.  I smiled a little knowing how simple a feature this is yet how important it can be for any guild leader trying to maintain an active roster.  It becomes invaluable when it's time to purge your roster of inactives so you can begin recruiting.

The option that caught my eye was a costume selection on the character sheet.  Here's hoping it's an appearance tab and not some useless town clothes or out of combat clothes option that GW2 had.  I firmly believe players would rather have armor skins options that they can wear in combat.  I know i would.  I'll spend ridiculous amounts of time going for armor skins of any kind as long as i can where them when and where i like.



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