June 2012

1980's 1985 3 storms. 80's Metal 80's movies A Crystalline Prophecy A Realm Reborn A Relic Reborn Adaman Hauberk Aion AMC Anashti Sul ArcheAge Artemis Bow Ascalonian Catacombs Azure Drake Bard Battlecrab BBC Best MMO Blogs Beta Beta Leaks Big Trouble in Little China Bill & Ted's Excellent Adventure Black Desert Online Blazing Lazers Blazing Lazers Soundtrack Blazing Wings Bloodbathed Frostbrood Vanquisher Blue Drake Bowl of Embers Brackenspore Bravura Breaking Bad Buckaroo Banzai Cabal Capes Character Creation Character Customization Chocobo Christopher Guest Cloaks Crafting Dalmatica Darkmoon Faire Death Knight Defending Ring Destruction Warlock Disc of Dreadful Omens Dr. Emilio Lizardo Dragon Ball Dye System Dynamis Beaucedine Egg Shenn Enervated Sedition Enhancement Shaman Epic Weapon Quest Everquest 2 EverQuest Next Felwithe Mansion Final Fantasy XI Final Fantasy XIV Fractal Capacitor Fractals of the Mists Frost Death Knight Frost Mage Fury Warrior Galakras Gamebreaker TV Garona Halforcen Garrison Followers Garrosh Hellscream General Nazgrim. Gleaming the Cube Global Agenda Greatest 80's Movies Greenscale Greenscale's Blight Guardian Guild Wars 2 Guild Wars 2 World vs. World Gunslinger Hagun Hailstorm Hallow's End Halloween Hammerknell Headless Horseman's Mount Hellscream's Decapitator Highmaul Hoelbrak Holographic Shattered Dragon Wings Holy Trinity Hong Kong Cavaliers Housing Hulking Shield Hunter Immerseus Intermezzo Liberte Iron Citadel Iron Juggernaut Iron Maiden Jack Burton Jeff Loomis John Bigboote John Parker Kargath Bladefist King Arthro Landmark Legendary Cloak Level 100 Liberator of Orgrimmar Lo Pan Looking for Raid Lord of the Rings Online Lost Shores Magitek Armor Malkorok Mercenary Michael Amott Mind Your Head Mini Holographic Axe Wielding Destroyer Mini Holographic Branded Minotaur Mini Holographic Corrupted Wolf Mini Holographic Risen Knight Mining MMO Blogs MMO Housing MountQuest Mounts National Geographic Channel Neverwinter New Jersey Nigel Tufnel Norushen One-Eyed Wiley Osmium Armor Paragons of the Klaxxi Penny Priddy Perfect Tommy Pride and Duty Protection Warrior Pureblood Fire Hawk RaiderZ Raptr Rawhide Red Flying Cloud Reins of the Amber Scorpion Reins of the Golden King Rift River of Souls Runes of Magic Say Anything Sci-fi Spaceships Sedition Sentinel Sha of Pride Shadowknight Siege of Orgrimmar Siegecrafter Blackfuse Skyshrine Slayer of the Lifeless Sleeper's Tomb Smell the Glove Spellfire Longsword Spinal Tap Splitting Heirs Spoils of Pandaria Star Wars Stonehenge Theories Super Adventure Box Tanks Tears of Veeshan Temple of the Faceless TERA Terrible Names The Axe of Crags The Butcher The Dreamer The Elder Scrolls Online The Fallen Protectors The Force Awakens The Nexus Core The Old Republic The Shatterer The Wizard The Young Ones Thok the Bloodthirsty Throne of Fear Titan Transmogs Trickster Rogue Turbo Grafx 16 UI Unholy Death Knight Up the Irons Vanguard: Saga of Heroes Vitreous Stone Drake Void Storage Warlock Green Fire Warlock. Warrior Waves of Madness WeakAuras 2 Website's Down Wildstar World of Warcraft World vs. World Young Ones Mike Young Ones Neil Young Ones Rick Young Ones Vyvyan Zenith Weapons


This is just an absolutely awesome bug that someone found during beta.  I think I've watched this video a dozen times and every time i do, i have a huge smile on my face.  It's just amazing.  We need to lead the charge to somehow get this implemented into the game as an emote.  Toss up a post on reddit and see what happens.  Here's the link.










I have to keep repeating this because it always happens.  Don't forget your supply people!  This was probably the only irritating part of my entire beta experience so far.  Roll up to a fort or keep and throw down a ram or arrow cart, only to stare at my unfinished and expensive paper weight.  This occurred far too often and really halted a few attempts at low manning a couple points over the weekend.  Personally, it drives me crazy when i see "Supply : 0" on my screen and assumed it bothered everyone else as well.  Not so, it seems, so remember to always grab some supply before heading out to assist a takeover.

Guild Wars 2 Supply
Build that ram!
Guild Wars 2 Supply
Guards are so annoying
Guild Wars 2 Supply
Break on through to the other side
Guild Wars 2 Supply
Onwards to the Keep
Guild Wars 2 Supply
Jeronimo!
Guild Wars 2 Supply
Don't move for a few!
Guild Wars 2 Supply
<3 fireballs
Guild Wars 2 Supply
Love that bubble
Guild Wars 2 Supply
We have company
Guild Wars 2 Supply
Time to bounce with no supply


One of the things i love is running into random events with champion mobs.  It usually means mass chaos and lots of deaths, mostly for me!  I happened to run into 2 of them in Gendarran Fields, the new zone open during BWE2.  I enjoy these events when players see them for the first time and proceed to engage them as they normally would in other MMO's.  Someone tank it, someone heal me, kite kite kite!  It amazes me how quickly players actually adapt when they realize that the old system simply will not work to the extent they're used to.  Seeing people become so much better players than they were in previous beta weekends is really a nice sign that perhaps  they finally understand what the game is about.













My original plan was to avoid these 2 cities until launch so as to not spoil the ooh's and ahh's until launch.  Well that plan, much like most plans, quickly went out the window when i realized i had to go to Charr land for Ascalonian Catacombs.  I still could have avoided it but said what the hell and checked both cities out anyways.  Divinity's Reach, which i still think is the greatest city in MMO history, really blew me away so i wasn't sure what to expect.  I was not disappointed.  The amount of work that went into creating and making these home cities unique just utterly astounds me.

Guild Wars 2 Iron Citadel
Iron Citadel
Guild Wars 2 Death Star
Death Star?
Guild Wars 2 Iron Citadel
So steam punk
Guild Wars 2 Iron Citadel
I get a Mad Max vibe
Guild Wars 2 Snow Leapard Lodge
Snow Leopard Lodge
Guild Wars 2 Bear Lodge
Bear Lodge
Guild Wars 2 Wolf Lodge
Wolf Lodge


This is the kind of stuff i love.  The kind of stuff some may call fluff or unnecessary, but i feel that adds to the longevity of an MMO.  It's the non-combat "fluff" like this that i always ask for when i send in my feedback during betas, along with any class or bug fixes of course.  I'm of course speaking of GW2's dye system.  The fact that i can use this system from my own hero panel is also really nice.

This is one of my pet peeves  in so many other MMO's.  I absolutely hate looking like everyone else once those dreaded gear sets are obtained.  It takes away so much individuality from my character and drowns him/her in the pool of the bland.

I actually spent a good 90 minutes just messing with color combos to see if i could create something interesting.  Now, my normal color combo is always purple and some shade of green.  I feel like those 2 go together really well and look much better than anything else.  I started with full sets of single colors just to get an idea of what they actually look like and ended with the worst possible color combo possible!


Guild Wars 2 Salmon Dye
Salmon
Guild Wars 2 Midnight Olive Dye
Midnight Olive
Guild Wars 2 Spring Tide Dye
Spring Tide
Guild Wars 2 Citrus Breeze Dye
Citrus Breeze
Guild Wars 2 Denim Dye
Denim
Guild Wars 2 Olive Oil Dye
Olive Oil
Guild Wars 2 Deep Lilac Dye
Deep Lilac
Guild Wars 2 Dye
Hideous Pastel Thief


Another beta weekend event drew to a close leaving us feeling empty inside until the next one.  I managed to capture a ridiculous amount of pics and video that i have to sift through and try to make some sense of in the next few days.  Most of this will consist of WvW action, which VI spent the majority of it's time partaking in, but we also knocked out both versions of Ascalonian Catacombs.

The big update for this beta was of course the tiering of skills and traits, which I'm still not a fan of but understand the need for.  As a Thief, what this meant was that i was missing 2 very important traits for the build i really enjoyed during the first beta weekend.  Having 3 extra initiative and a 60% chance on criticals to cripple with pistols is freaking huge.  I'm essentially required to put 30 points into Critical Strikes to get that cripple now and must be level 40 for the extra initiative.  I understand why Anet did this and i adapted just fine without, but oh did i miss those 2!

Spent the entirety of Friday night doing nothing but small man WvW.  Now normally i wouldn't feel bad for opponents, but our sever was matched up against 2 new servers.  This unfortunately lead to hilarity and hijinks as our group was able to take on and defeat much larger groups since most of us had all of our elite skills.

Guild Wars 2 Fort Capture
Knock knock
Guild Wars 2 Fort Capture
Must claim the keep!
Guild Wars 2 Fort Capture
Watching oil kill people from the back
Guild Wars 2 Fort Capture
So many people forget to bring supply
Guild Wars 2 Fort Capture
Nice heart shaped fireball!
Guild Wars 2 World Vs World Status
The night began like this
Guild Wars 2 World Vs World Status
Then it got worse
Guild Wars 2 World Vs World Status
Went to bed when we owned everything

Guild Wars 2 World Vs World Status
Next day was much more competitive
     
Unfortunately by Sunday it appeared that many players took advantage of the free transfer and moved to the top ranked servers.  This made for Yak's Bend getting-steam rolled on Sunday and overall not very fun in WvW.  Much of the day was spent defending what we could against huge zergs, which was still fun with siege weapons!

Guild Wars 2 Supply Camp Defense
We're surrounded!





Cliche but i had to do it.


Given my displeasure with the game as a whole, i thought it'd be fun to go back 8 months and revisit some of the criticism i had during the friends & family beta period.  I'm going to quote those aspects that i posted on Impact Gaming forums and hopefully give an explanation as to why i just couldn't last in a game that should have held my attention for years, being a huge SW fan and all.  Some of these comments were met with strong disagreement by even friends that I've been playing with for the better part of 8 years but that's what discussions are for.  Here we go!

- Targeting is finally fixed. Previously you had to be right on top of mobs for either tab or auto target to work. Now it works from range and it's spectacular.

- Combat still feels stiff to me. Perhaps it's just the animations. Humans look like they have a stick up their ass when running.

-I fear that the "go kill 15" quests is the worst thing ever. It's so dull and i was bored by level 5 with questing. WTB dynamic events.

-Absolutely love the scale and size of the game world so far. It's huge!

The combat comment still rings true to me today.  I really didn't expect much to change in that department, i just expected something more fluid and intuitive.

Now the kill quests i was spot on about after leveling a second class to 50 and realizing that 80% of the content was just repeated from my first class.  This was a major issue for me since i don't like to spacebar through said content.

Finally, the world is a tricky subject for me.  On one hand i really did enjoy how huge the worlds appeared in beta.  It wasn't till after launch that it became evident how linear and closed off everything really was.  Exhaustion zones?  I mean, really?  There really was little to no exploration possible in the direction i was hoping for and expecting.  I couldn't really climb to the top of mountains or even diverge off the beaten path.  The few times i managed to do so, i was met with becoming one with the environment and having to warp home.


-I have to say, I'm really enjoying the VO work and cutscenes. They're actually enhancing my questing and helping push the story.

-I can't get over how large the worlds are and the scale of the environments.

Nothing has changed in my assessment of VO'ers.  I actually liked them the first time through.  Ah, now that's where the problem lies.  As i mentioned previously, once i completed them once, i really had a difficult time convincing myself to keep going while leveling an alt.  It was downright painful in some regards.  I would have preferred the VO'ers to have been class stories only and have dynamic events handle the regular everyday questing entirely.

The more i play the beta, the more i worry about the staying power of this game. The fact that it's Star Wars is starting to fade for me and i have no attachments whatsoever to Bioware. I'm definitely enjoying the questing with full VO'ers but i fear once that's done, it'll be back to the same old raiding model that's getting old.

Need i even say anymore?

This is where i think they're making a big mistake. Launching without a buttload of content is going to cost them, but i have a feeling they know they have no choice at this point. The one thing I've learned is that what you see in beta is what you get at launch. There's no miracle patch that will somehow add the content necessary for a successful launch if it isn't in the beta already.

This was in response to "it's only beta".  Those miracle patches are just around the corner so hang in there folks!


-Needs a better target frame and character frame with actual numbers, not just bars. Also needs some sort of target of target.

-Needs a wardrobe feature with a dye system. Can't believe this isn't in yet.

-Needs the ability to preview and link items. According to Heelim, BW didn't think people used this feature much? Mind blown.

-Need the ability to resize and move unit frames and UI elements. I hate hate hate hate the disappearing chat box.

-Dunno if it's some sort of raised exp bonus but I'm constantly broke and behind on buying my skills. Maybe this will be corrected with a slower leveling curve, or maybe this is a known issue.


Most of these issues were addressed,  unfortunately months after launch.


Man, no matter what option i select, i sound like a complete douche as a Jedi. Did some group stuff and was hoping i lost every roll since all my responses sounded terrible.

WTB more Alec Guinness responses and less Ewan McGregor.

I still stand by this.  I'm Republic to the bone and Jedi at that, but i never once sounded noble or righteous.  I sounded like some super annoyed emo child that i had to constantly help people.  I understand that not all deeds leave one feeling heroic, but at least i can sound like i feel I'm doing the right thing.


I cannot stand everyone wearing and looking exactly the same once they get complete sets. This is a huge problem in todays western MMO's and needs to be changed. This is also a problem with character creators in western MMO's.

This was in response to me wanting a wardrobe feature, despite being able to re-mod orange gear.  Perhaps someone can enlighten me as to why western MMO's always have the worst character creators.  Why is it a game that came out 3 years ago gives me the options for over 50 hair styles and TOR gives me 10ish?  I'm speaking of Aion's character creator of course, and anything short of the options that grants us is a step in the wrong direction.

Players today expect a very robust endgame for the type of mmo BW is making. KOTOR and SW fans may be satisfied, but i can assure you MMO fans will not.

From the get go it was obvious what type of MMO BW was creating.  It blows my mind that they still failed to even achieve that.  When all you have is VO'ers to hold peoples attention, then you better draw out the leveling process tp keep them doing that content as long as possible.  I managed to ding 50 in 14 days without spacebarring.  That's just way too short of a curve for a game that focuses on story first.  I should say story only since the "endgame" is terrible.


I'm going to quote Bardus over at mmorpg.com since the timing of his posts coincided with me writing this post.  http://www.mmorpg.com/discussion2.cfm/thread/352902/page/1

I don't have the vocabulary skills to properly describe what I was told. Basically it's like this...The reason the game came with so few features and content and buggy as hell is because they couldn't make up their mind what to do with the game. Leaving names out but if your smart on the game's credits you can figure it out maybe.

One lead developer left and fired was the rumor, the guy that took his place changed everything. That's when it started to go downhill. That's when projects started to get pulled and questions got ignored. Any of you in the beta testing that thought everything you said was ignored, I'm telling you that your not the only ones. The whole production team was and they were screaming the same things you guys were. Nothing mattered at all if it didn't come from the main office.

They simply wouldn't get settled on what they wanted in the game and then time ran out to have anything. Adding to that was the fact they had such a bloated team divided up in subteams with little to no communication with each other. Constantly starting a project and stopping to gut it out because they were told to.

You guys want to know what's wrong with the engine and the bugs and other performance issues and lack of real content? Read this post again.

I hate to have to constantly repeat this line but studios keep making the same mistakes so here it is again.   "You can't develop an MMO in a traditional game-studio culture."  Here's the link to the actual article: http://www.guildwars.com/events/tradeshows/gc2007/gcspeech.php


I'm going to give you guys an example.

The cantinas were intended to be the main hubs and there was never any thought of fleets until the very end. The fleets became a knee jerk because they never even started work on the cantinas. Time ran out.

Again, doesn't shock me at all.  The Fleet is everything that's wrong with the game.  Instead of populating all the planets, we're forced to leave them empty to chase the proverbial carrot on a stick instances that are all placed on the damn Fleet.


That was a bit long winded and i apologize so I'll sum everything up neatly in Yoda's voice;

  • Fast leveling leads to the end of story
  • The end of story leads to an easy endgame
  • An easy endgame leads to gear being too easy to acquire
  • Gear focus leads to terrible PVP
  • Terrible PVP leads to Ilum

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